This is a spoiler-resistant hint book for The Warbler's Nest, an interactive fiction by Jason McIntosh. It applies to all versions of the game, on any platform.
I wrote it with the intent to give stuck players nudges back on course without spoiling other areas of the story. If you just want a simple walkthrough, you can find that here too, but I do recommend consulting this hint book first if you're trying to enjoy the game.
Using these hints
If you find yourself stuck while playing the game, locate the question below that best matches the predicament you're in, and click the Show first hint link beside it.
The hints under each question each start out vague and become progressively more explicit as you continue to click Show next hint. I encourage you to proceed slowly, revealing no more than what you need to inspire you to find the solution yourself.
The list of questions does contain a handful of chaff, false questions that have nothing to do with anything that actually happens in the game. Their presence helps lower the spoiler value of the true questions. This hint book reserves the right to mock you should you go proceed to ask for hints about the false questions.
The game is designed to let you get your bearings a bit before the story really kicks in. Show next hint
As with any IF game, you should probably try to EXAMINE nearby things and explore a little, to see what happens. Show next hint
Did you read the introductory text, starting with "Surely the reed bank..." ? Show next hint
It suggests what you're character is already doing at the story begins. Show next hint
The character seems to be searching for something. Show next hint
Did you read the description of the area the character starts in? Show next hint
Several things worth examining are mentioned in the "Among the reeds" area. Show next hint
There's the reeds, the river to the south, and your cottage to the north. Show next hint
You could EXAMINE any of these things to learn more about them. Show next hint
You could also try walking SOUTH to the river or NORTH to the cottage. Show next hint
You could try walking around in other directions as well. Show next hint
You could try to SEARCH something nearby. Show next hint
SEARCH REEDS, perhaps? (EXAMINE GROUND) also works.) Show next hint
At this point you have opened up some new cues, events, and objects to explore. Consult the other hints here if you need to. This question offers no further hints.
That reveals one of several flashbacks that help reveal the small world of this game. Show next hint
It's not strictly necessary to have read this flashback to complete the game, so congratulate yourself on your successful exploration of a side-path. :) Show next hint
Otherwise, just keep playing. You'll figure it out. This question offers no further hints.
Now you get a reminder that they ought to be filled with water. (You got a more complete version of this flashback back when you picked up the second eggshell.) Show next hint
The game world has two eggshells for you to find. You'll come across them by exploring the different areas outside and around your cottage. Show next hint
Recall the text from back in the very beginning of the game. What was your character doing? Show next hint
She was searching for something in the reeds, where the story begins. Show next hint
Given that the game seems to be named after them. Show next hint
The game's afterword has more information about them, but you should really finish playing through the game before you read that. You can find the afterword linked from the game's homepage. This question offers no further hints.
Getting it away from the little stoat isn't very hard, actually. Try some stuff. Show next hint
GET EGGSHELL works. So does ATTACK STOAT or GET STOAT. Show next hint
That's all you're required to do back here to move the story forward. Show next hint
Feel free to look at and mess around with various other things you can find back here; it's all scenery that fills in the game's characters and setting. This question offers no further hints.
Oh no, something important I was holding fell apart before I could use it!
Well, that's all rather up to you, isn't it? Show next hint
The game's big reveal happens as soon as you step through the door. Show next hint
How you choose to respond to this encounter determines how this story will end. Show next hint
You could try to complete the ritual that the tailor has been describing in flashbacks, including the one that you read as you entered the cottage. Show next hint
Why do you suppose your hands are shaking? Show next hint
Your character is quite upset at her situation. Show next hint
She's racked with doubt. This ritual was supposed to prove whether or not the baby was a changeling, but now she's less certain than ever, and the baby just keeps crying... Show next hint
You need to help her decide the answer for herself. Show next hint
She will calm down once she's certain the baby is either hers, or not. Show next hint
They all involve interacting with the baby somehow -- other than trying to untie it. Show next hint
If the baby were actually a monstrous imposter, how should you treat it? On the other hand, if the baby were actually your own child, what would you do? Show next hint
Explore the scene from here. Refer to the next two questions if you'd like more specific hints. This question offers no further hints.
If you refer to the baby as a changeling, act violently towards it, or otherwise take a negative stance, the character will ask herself if she's certain that this child is not hers. Show next hint
Example inputs to trigger this are EXAMINE GOBLIN and SHAKE BABY. There are plenty of others. Show next hint
You can take the question literally and respond YES, or you can continue treating the baby negatively. Show next hint
If you do that, the character will make up her mind, permanenly. That calms her down. Show next hint
Did you read the story text that appears if you do that? Show next hint
Were you holding the baby when you left? If so, this isn't the hint you want. Go look at the hint "I left the cottage while holding, uh, something I found there, and now I am confused." Show next hint
Well, here's what happened: your character finally confronted the thing she'd been avoiding directly thinking about this whole time, and she reacted to this by turning right around and leaving again. Show next hint
That's a rather shockingly indecisive thing you and she just did, right at the climax of the story. Show next hint
And so the story ends on an appropriately vague and unsettling note. Show next hint
This would not be a very good game if that was the only ending, don't you think? Show next hint
UNDO will rewind you back to inside the cottage. Show next hint
The game contains two more endings, both of which are more interesting than this one. They're both available from within the cottage. Try to find them. This question offers no further hints.
I left the cottage while carrying what I found there, and now I am confused.
Were you holding the baby when you left? If not, this isn't the hint you want. Go look at the hint "I left the cottage soon after entering it, and now I am confused." Show next hint
Did you read the story text that appears? Show next hint
That's all you're getting, I'm afraid. You found one of this story's endings. Show next hint
It happened becaue you managed to help convince your character that the baby was actually not her child at all, but a fairy changeling. So, she decided to get rid of it. The end! Show next hint
There is at least one very different ending to the game to find, if you haven't already. Show next hint
It involves treating the baby very differently than you just did, and it's a bit harder to carry out. This question offers no further hints.
Credits
This hint book was written by Jason McIntosh. It's inspired by the print "InvisiClues" hint books that Infocom would publish alongside their own games. This particular JavaScript-driven, "click-for-next" format was cued especially from an example by Juhana Leinonen, though I ended up rolling my own code solution.