Game studies, designs, and links
To that end, POEE proposes the countergame of NONSENSE AS SALVATION. Salvation from an ugly and barbarous existence that is the result of taking order so seriously and so seriously fearing contrary orders and disorder, that GAMES are taken as more important than LIFE; rather than taking LIFE AS THE ART OF PLAYING GAMES.
The Principia Discordia, pp. 74
Game criticism and other derivations
An audio podcast co-produced with narrative designer Matthew Weise. An attempt to offer deep analysis of videogames as cultural artifacts, rather than focusing on their more commonly served role as purchasable, disposable media.
A game-critcism blog I share with Andrew Plotkin. Before that it was a TV show and video podcast that I produced about lesser-known digital and tabletop games, and all those episodes are still there, too.
A half-dozen short video monologues reflecting upon the intersections of my life and old arcade games.
Games I have made
A selection of games I have created for you to play and ponder:
A licensed adaptation of a tabletop dice game designed by Chris Cieslik. I sell this through Orangepeel Softworks, my own brand for mobile stuff.
A short, interactive horror story, originally written for the 2010 Interactive Fiction Competition. You can play it for free on the web, and there's an iOS version too.
See my interactive fiction page for more work in and around text-based videogames I've been involved with.
A board game. To play, you need a checkerboard, a deck of cards, and a pawn, along with these rules.
A tiny game I wrote as an entry to an Obfuscated Perl Contest, many years ago. I have since learned that it's been used in at least one classroom setting as an example of the madness of which Perl hackers are capable.
My first published work of interactive fiction, and an entry into the 1999 IFComp. A short, rather gimmicky game that seemed quite clever to me at the time.
Jmac's game console identities