This is an archive of a past course's class materials from 2011. Present "Games & Society" students should look elsewhere to find their coursework; consult your current syllabus for more information.
The designer and intstructor of this lab course, Jason McIntosh, has written notes and commentary about this course which may be of interest to other teachers. You can contact the author at jmac@jmac.org.
GAME1111 (Tuesday section) – Quiz – Week 7
Your name (please print clearly!): __________________________________
Which of these best describes the order of a single player’s turn in Dominion?
- The player can do whatever their hand allows, in any order they wish.
- Perform one Action (then any followup Actions), then perform one Buy (then any followup Buys).
- Perform one Buy (the any followup Buys), then perform one Action (then any followup Actions).
- Play all the Actions in their hand, then perform one Buy (followed by any followup Buys).
Which of these is not true about the green Victory cards in Dominion?
- The winner of the game is the player with the most total Victory points in their deck.
- Each player begins the game with three Victory cards in their deck.
- Players can voluntarily place Victory cards into the Trash pile at any time.
- Other than the points they give, normal Victory cards serve no function during gameplay.
When does a game of Dominion end?
- The Province pile becomes empty, or any three card-piles become empty.
- The Province pile becomes exhauated, or one player’s deck is worth 50 Victory points.
- Three card-piles become empty, or one player’s deck is worth 50 Victory points.
- Any one of the Province, Duchy, or Estate piles becomes empty.
Various Action cards allow a player to voluntarily place their own cards into the Trash, removing them from the game altogether. Name two reasons why a player might wish to do this.
In one short paragraph, tell me about one card that worked out very well for you today, or one card (yours or someone else’s) that really threw off your game. How so?