This is an archive of a past course's class materials from 2011. Present "Games & Society" students should look elsewhere to find their coursework; consult your current syllabus for more information.
The designer and intstructor of this lab course, Jason McIntosh, has written notes and commentary about this course which may be of interest to other teachers. You can contact the author at firstname.lastname@example.org.
Your name (please print clearly!): __________________________________
Which of these best describes the level design in Donkey Kong?
Which of these best describes the level design in Limbo?
List five verbs that players have in both Limbo and Donkey Kong. (This is the videogame sense of “verb”, which you can express in more than one word if you need to.)
In one short paragraph, compare the consequences of character death in Donkey Kong versus Limbo. Provide one reason why Limbo didn’t just copy Donkey Kong in this regard.
By what name did the Donkey Kong arcade game refer to its player-character?
If you could, would you name the nameless player-character in Limbo? To what?