This is an archive of a past course's class materials from 2011. Present "Games & Society" students should look elsewhere to find their coursework; consult your current syllabus for more information.
The designer and intstructor of this lab course, Jason McIntosh, has written notes and commentary about this course which may be of interest to other teachers. You can contact the author at firstname.lastname@example.org.
GAME1111 (Tuesday section) – Quiz – Week 5
Your name (please print clearly!): __________________________________
How do your characters’ stats change in Choice of Broadsides?
- Your character doesn’t have stats at all, actually.
- Every time you advance a chapter in the story, you “level up”
and several of your stats go up by some amount.
- Every so often you must play a mini-game that raises stats if
you win (or lowers them if you fail).
- Various choices you make throughout the game make different
stats go up or down.
Which of these is the best description of the stats’ purpose during the game?
- Certain stats give you an advantage during mini-games you must play.
- The goal of the game is to bring all your stats to 100%.
- Certain choices will end in failure, unless corresponding stats are high enough.
- If any stat drops to 0%, the game ends immediately.
In the original version of Hunt the Wumpus, what shape is the Wumpus’s cave?
- A dodecahedron.
- An infinite grid.
- A 10-by-10 grid.
- A cube.
The wumpus-hunter says, “I feel a draft!” What does that mean?
- The Wumpus is nearby, breathing.
- Bats are nearby, flapping their wings.
- The hunter needs to adjust their Utilikilt™ before continuing.
- A pit is nearby, doing whatever pits do.
Which of these best describes the story structure of Lost Pig (and other games like it)?
- Exploration of a series of larger spaces, connected by narrow, plot-advancing set pieces.
- Purely open-ended exploration. The player must set their own goals.
- The story moves along according to a set schedule, no matter what the player does.
- The computer makes up the story as it goes, depending upon player input.
In what perspective is Choice of Broadsides told?
- It's ambiguous.
Which of these objects are in Grunk’s inventory at the start of
- The pig.
- Grunk’s axe.
- Grunk’s pants.
- A letter from Grunk’s boss.
Which of these is not a way to die in Hunt the Wumpus?
- Shoot yourself with your own arrow.
- Get eaten up by the Wumpus.
- Get bitten by a rabid bat.
- Fall down a pit.
Which of these is a recurring character in Choice of Broadsides?
- The ghost of the player-character’s father (or mother).
- An officer of the enemy navy.
- A mysterious child.
- A former lover.
At the beginning of Lost Pig, what’s Grunk’s stated motivation?
- Pigs are tasty.
- The pig is his best friend.
- The pig belongs to his boss.
- Grunk can’t remember.
For extra credit, briefly describe the final action sequence at the end of Choice of Broadsides.