This is an archive of a past course's class materials from 2011. Present "Games & Society" students should look elsewhere to find their coursework; consult your current syllabus for more information.
The designer and intstructor of this lab course, Jason McIntosh, has written notes and commentary about this course which may be of interest to other teachers. You can contact the author at jmac@jmac.org.
GAME1111 (Tuesday section) – Quiz – Week 2
Your name (please print clearly!): __________________________________
Cosmic Wimpout
According to the rules, what does “wimping out” mean?
- You made a very bad roll, and lost the whole game.
- You backed down from another player’s challenge.
- You scored no points on a die roll, and lost your turn.
- You excused yourself to use the facilities.
How many points do you need on the scoreboard before you can choose to end your turn?
- 15
- 25
- 35
- None; points don’t affect this decision.
One of the dice is a different color than the others. What else is different about it?
- It has a Moon face, which doubles your score for this roll.
- It has a Happy face, which compels the player to whistle cheerfully.
- It has a Blank face, which makes the roll worthless.
- It has a Sun face, which can count as any other symbol or value.
When you roll three of the same number or symbol, what happens next?
- You get lots of points, but must re-roll any other non-scoring dice first.
- You must shout “Wimpout!” before anyone else, or lose your turn.
- You get lots of points, but must then end your turn.
- Nothing in particular.
What do most of the dice contain on their faces?
- The digits 1 through 6
- Three faces have different symbols, and three faces are blank
- The digits 1 through 3, repeated twice
- One face says “5”, another “10”, and the rest have different symbols
Can’t Stop
How many dice do you roll at a time?
What happens when a player cannot use any of the dice they just rolled?
- They remove all the pieces of their color from the board.
- They are forced to end their turn, advancing their own pieces first.
- They are forced to end their turn, and they don’t advance their pieces at all.
- They immediately roll the dice again.
On the game board, which of these columns has the shortest length?
How many columns must a player complete in order to win the game?
What happens after a player completes a column, and claims it as their own?
- That column locks up. Other players can’t use it at all any more.
- Players can continue playing on it, but they can’t claim it at the end.
- Nothing in particular; players can continue vying for that column as usual.
- As above, but other players in that column must remove any pieces from it first.