This is an archive of a past course's class materials from 2011. Present "Games & Society" students should look elsewhere to find their coursework; consult your current syllabus for more information.

The designer and intstructor of this lab course, Jason McIntosh, has written notes and commentary about this course which may be of interest to other teachers. You can contact the author at jmac@jmac.org.

GAME1111 (Tuesday section) – Quiz – Week 2

Your name (please print clearly!): __________________________________

Cosmic Wimpout

According to the rules, what does “wimping out” mean?

How many points do you need on the scoreboard before you can choose to end your turn?

One of the dice is a different color than the others. What else is different about it?

When you roll three of the same number or symbol, what happens next?

What do most of the dice contain on their faces?

Can’t Stop

How many dice do you roll at a time?

What happens when a player cannot use any of the dice they just rolled?

On the game board, which of these columns has the shortest length?

How many columns must a player complete in order to win the game?

What happens after a player completes a column, and claims it as their own?